6/20/2023 0 Comments Katana zero hard mode![]() ![]() However, taking a leisurely stroll through a game is only one of many ways to enjoy a game, and that’s where speedrunning comes in. As you would expect, speedrunning means getting to the end of the game as fast as possible. That’s where you get runs like this one, in which a Half-Life player exploited errors in the GoldSrc engine to skip large chunks of the game. Many of the popular speedrunning titles are older games. It’s easy to see why favorites like the first-person shooter classics Duke Nukem 3Dand Doom or memorable console franchises like the Legend of Zelda series became well-loved for this type of gameplay: there’s a nostalgia aspect to them. In the case of the former category, many shooters of that era showed the player an in-game timer, almost like an encouragement. 18 seconds is about as low as I can go in “Hangar.” (Source: The Ultimate Doom id Software, 1995)īut there is more to the speedrunning community than just shaving off extra seconds. Out of all the games on the site, Celeste is second-most popular, with 110 active players.Ī visit to the list of games tracked on shows quite a few indie titles. There’s also Katana Zero, Cuphead, Refunct, and so on. Aside from this year’s Resident Evil 2 remake, Sekiro: Shadows Die Twice and some Nintendo titles - most of the company’s major releases are there - most of the recent games from large studios are absent. ![]() An extra automated turret is in place near the end of the first room.When it comes to indie games, speedrunning can be an integral part of a small studio’s marketing plan.In addition, the two gunmen at the balcony have been replaced with SWAT Gunslingers. In Quiet Hills, a majority of the items lying on the ground have been removed.As with all previous stages, there are more enemies.Fu Rickys and SWAT officers are much more numerous. There are more enemies in the 2nd phase of the stage, making sneaking through impossible.There is a substantial amount of automated turrets in both the second-to-last room and the third-to-last room.In the room introducing the Fu Ricky, the smoke vent which can usually be hit to release smoke into the room has been removed.This ignores your invincibility frames when rolling. He is faster than the Skinny Ricky and will attempt to punch and karate chop the player. In this level the player is introduced to a new enemy, the Fu Ricky (unofficial placeholder name, real name is unknown), discernible by the red shirt he wears instead of the classic white.As with all previous stages, there are more enemies in all rooms.An automated turret is at the end of the final room, locked behind the second row of lasers.A larger amount of enemies emerge in the 5th room, where you kill the Skinny Ricky and Strong Terry that are chatting.As with the Factory, there are increased enemies, including SWAT officers.In addition, the lever which controls all lasers in the room has been removed. ![]() In the third room, there is an Automated Turret on the top floor.Their movement has been scrambled in order to make it harder to bypass. In the second room, there are additional laser traps as well as two bullet traps.Large numbers of SWAT officers are now present throughout the level, along with Skinny Rickies and Strong Terries.Some stages also are modified slightly terrain-wise, and traps and switches may be removed or added to certain stages so as to provide greater difficulty. In Hard mode, levels are given more enemies as well as new types of enemies that are not present in their normal mode equivalents. ![]()
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